dietvilla.blogg.se

Strange mood dwarf fortress
Strange mood dwarf fortress




Upon completion, the dwarf will create a semi-random artifact related to the skill affected and gain legendary (or higher) status in that skill (unless the mood type is possessed). Once all materials have been gathered, the game will once again pause and center, and the moody dwarf will begin construction.In other words, you have to determine where they are on the list of required materials and then provide the next one before they will continue collecting other materials.

strange mood dwarf fortress

Important Note: They will only collect these materials in the order that they require them. Reference the demands section to determine what may be required. If the dwarf remains idle inside the workshop, it's because they cannot find the right material. After claiming a workshop, the dwarf will set about collecting the required materials for their artifact.(See skills and workshops below to determine which workshop(s) might be required.) A moody dwarf will not be able to build a needed workshop another dwarf with the appropriate labor designation must do so for them, if one is necessary.

strange mood dwarf fortress

If a moody dwarf does not claim a workshop, it is because the appropriate workshop does not exist. For the duration of the mood, the dwarf will claim a workshop related to the skill that the mood affects (not all skills are eligible), kick out any dwarf who was using it, and render it otherwise unusable until the mood has ended.While in a mood, a dwarf will display a blinking exclamation point (see status icons). The game will pause, center on a dwarf, and announce that the dwarf has entered one of five different types of strange moods.The "possessed" mood is an exception to this rule, as it does not grant any experience upon completion.Ī dwarf cannot be struck by more than one mood in their lifetime. Depending on the exact mood (see types of moods, below), both the workshop and the artifact are based on the highest "moodable skill" of that dwarf (see " Skills and Workshops", below).Īt the end of this process, if successful, the dwarf will usually gain enough experience to become Legendary (or higher), and then return to life as normal, but now with a Legendary skill. These largely random events will be seen as an announcement, and will pause the game.Ī dwarf struck by a strange mood will seek an appropriate workshop, immediately claim it for the duration of the mood, attempt to collect the materials to create their artifact of choice, and, once those have been collected, proceed to do so. (For DF fans: I suppose this is more like the possessed mood than the fey - but I liked the name more.Once your fortress has at least 20 dwarves, every now and then, one of them will be struck by a "strange mood". I have my first divinely inspired demand ready to work on this weekend. Sometimes the demands are very simple, sometimes difficult, sometimes absurd. So I made a quick-and-dirty tool to simulate that - it conjures up a deity from the Dwarf Fortress rules, asks GPT to adopt that persona, and output a ceramic demand.

strange mood dwarf fortress

I thought this is probably how the dwarves feel in Dwarf Fortress when they are taken by a 'strange mood' ( ) - a bolt of inspiration that they must complete or suffer negative consequences for it. I've seen people use the 'commissioner' metaphor to describe the relationship between the prompter and generative image models, and wondered what it would feel like to reverse that relationship with an LLM and be commissioned by it, no matter how unlikely or unworkable its demands are. Hi HN! I'm an amateur ceramicist and recently I've been collaborating, for lack of a better term, with LLMs like GPT on my pieces.






Strange mood dwarf fortress